[conquest] 8.0.1o (devel) is available...
Jon Trulson
jon at radscan.com
Sun Nov 21 17:42:29 MST 2004
http://radscan.com/conquest.html
Coming in fast and furious now. That was quite the amazing
Conquest game we had yesterday. Hopefully we can do that again sometime
:)
This release adds the 8.0.1n 'real planet' fixes as well as a
couple of other annoyances seen in yesterday's game.
Here's the relevant bits:
Version 8.0.1o 11/21/2004 (devel)
- incorporates 8.0.1n patch that fixes protocol problem with
letting the client know the true 'realness' of a planet.
- fixed planet sending logic to account for newly scanned
planets. Previously, it could take up to 5 seconds for the
client to be told the true army count of a planet that was
just scanned for the first time.
You should now get the real army count almost immediately
after scanning a planet for the first time.
- increased packet timeout waits for the initial server/client
negotiation sequence that could cause problems connecting to
a server with a high lag. Where it used to only wait about
10 seconds for the initial hello packets from the server, it
now waits 60 seconds for example. On a really laggy server
it may take a minute or more to fully connect, by which time
you will problably not want to play on that server anyway :)
- small bug in curses client (conquest) that could cause
problems if other than expected packets came in during
welcome phase
- In meta list, [ENTER] can be used as well as [TAB] to
select a server to connect to.
--
Jon Trulson mailto:jon at radscan.com
ID: 1A9A2B09, FP: C23F328A721264E7 B6188192EC733962
PGP keys at http://radscan.com/~jon/PGPKeys.txt
#include <std/disclaimer.h>
"I am Nomad." -Nomad
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