[conquest] Conquest TODO list :)

Jon Trulson jon at radscan.com
Mon Jul 18 18:21:00 MDT 2005


On Sun, 17 Jul 2005, Almighty Tallest Cataboligne wrote:

> Wow, I head out of town for a week or so and this list comes alive.
> You all off for the summer or something?

 	It's comes and goes.

 	No, had to try out the new explosion/phaser/NEB stuff in a real 
combat situation.  Was fun - would love to have had wintermute (team 
killing bastard he was) and ChrisAZ in as well, but...  It was just clute, 
payne, and myself.

>
> while we're on improvements, how about a 3-D interface, every other
> game is getting one...
>

 	Sure... send the patch :)

 	Really, I have though about this somewhat.  Would have to be a 
whole new game, and I think the parsec engine would be better suited than
q3 (assuming of course q3 source is legally available anyway).

> I've actually thought through using the quake engine, I just cant
> figure the best way to render a sun - being that suns are so big.

 	A billboard might work.  Or the hardcore method of drawing a real 
texture mapped, light emmitting sphere.  The way Celestia renders them 
looks pretty damn cool.

 	q3's engine would not be suitable for a space combat game...



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-- 
Jon Trulson    mailto:jon at radscan.com
ID: 1A9A2B09, FP: C23F328A721264E7 B6188192EC733962
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#include <std/disclaimer.h>
"I am Nomad." -Nomad




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