[conquest] client lockup

Jon Trulson jon at radscan.com
Sat Dec 17 23:07:45 MST 2005


On Sun, 18 Dec 2005, Almighty Tallest Cataboligne wrote:

>>
>>> I have a problem where the client freezes, then after
>>> you kill the client and return to the game, the game
>>> says you are already flying another ship. The only way
>>> to fix it is to use Conqoper and "k"ill the player.
>>> This sux because it locks out the player until I get
>>> online to fix them. Shouldn't the server detect that
>>> the player is gone and kill the ship or something?
>
>
> Normally you can leave a ship vacant in the game and then return to it.
>
> There is an issue that can stop this up.
>
> You get a different slot when you recconnect.
> Connect and DONT enter the game.  Then look at the '\' list in conqoper.
> You will have a new slot.  When you hit 'e' on your client to enter it
> switches
> you to the vacant slot.  Sometimes it doesnt want to switch over and just
> tells you that you are already flying a ship in the game.  I have gotten
> same
> ship re-entry when this condition has occured, but I'm not really sure how
> I cleared it up.

 	Yes, you get a temp slot on login.  A real slot when entering for 
battle.  This is normal.  I have not seen the above mentioned problem 
before.

>
> Also...you may have multiple set.  If you have the multiple flag set for
> your user
> it will always give you a new ship up to your multiple limit.  I've never
> tested to see
> if it allows a re-entry once this limit is set.
>

 	Don't mess with multiples... No need :)  Theyt do not work 
properly anyway and should be removed.


-- 
Jon Trulson    mailto:jon at radscan.com
ID: 1A9A2B09, FP: C23F328A721264E7 B6188192EC733962
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#include <std/disclaimer.h>
"I am Nomad." -Nomad




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