[conquest] 8.0.1o (devel) is available...
jon at radscan.com
Sun Nov 21 17:42:29 MST 2004
Coming in fast and furious now. That was quite the amazing
Conquest game we had yesterday. Hopefully we can do that again sometime
This release adds the 8.0.1n 'real planet' fixes as well as a
couple of other annoyances seen in yesterday's game.
Here's the relevant bits:
Version 8.0.1o 11/21/2004 (devel)
- incorporates 8.0.1n patch that fixes protocol problem with
letting the client know the true 'realness' of a planet.
- fixed planet sending logic to account for newly scanned
planets. Previously, it could take up to 5 seconds for the
client to be told the true army count of a planet that was
just scanned for the first time.
You should now get the real army count almost immediately
after scanning a planet for the first time.
- increased packet timeout waits for the initial server/client
negotiation sequence that could cause problems connecting to
a server with a high lag. Where it used to only wait about
10 seconds for the initial hello packets from the server, it
now waits 60 seconds for example. On a really laggy server
it may take a minute or more to fully connect, by which time
you will problably not want to play on that server anyway :)
- small bug in curses client (conquest) that could cause
problems if other than expected packets came in during
- In meta list, [ENTER] can be used as well as [TAB] to
select a server to connect to.
Jon Trulson mailto:jon at radscan.com
ID: 1A9A2B09, FP: C23F328A721264E7 B6188192EC733962
PGP keys at http://radscan.com/~jon/PGPKeys.txt
"I am Nomad." -Nomad
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