[conquest] 8.0.1o (devel) is available...

Jon Trulson jon at radscan.com
Sun Nov 21 17:42:29 MST 2004


 	http://radscan.com/conquest.html

 	Coming in fast and furious now.  That was quite the amazing 
Conquest game we had yesterday.  Hopefully we can do that again sometime 
:)

 	This release adds the 8.0.1n 'real planet' fixes as well as a 
couple of other annoyances seen in yesterday's game.

Here's the relevant bits:

Version 8.0.1o 11/21/2004 (devel)

         - incorporates 8.0.1n patch that fixes protocol problem with
           letting the client know the true 'realness' of a planet.

         - fixed planet sending logic to account for newly scanned
           planets.  Previously, it could take up to 5 seconds for the
           client to be told the true army count of a planet that was
           just scanned for the first time.

           You should now get the real army count almost immediately
           after scanning a planet for the first time.

         - increased packet timeout waits for the initial server/client
           negotiation sequence that could cause problems connecting to
           a server with a high lag.  Where it used to only wait about
           10 seconds for the initial hello packets from the server, it
           now waits 60 seconds for example.  On a really laggy server
           it may take a minute or more to fully connect, by which time
           you will problably not want to play on that server anyway :)

         - small bug in curses client (conquest) that could cause
           problems if other than expected packets came in during
           welcome phase

         - In meta list, [ENTER] can be used as well as [TAB] to
           select a server to connect to.



-- 
Jon Trulson    mailto:jon at radscan.com
ID: 1A9A2B09, FP: C23F328A721264E7 B6188192EC733962
PGP keys at http://radscan.com/~jon/PGPKeys.txt
#include <std/disclaimer.h>
"I am Nomad." -Nomad




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