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AuSoundRecordToData - create a flow to record
to memory.
#include <audio/audiolib.h>
#include <audio/soundlib.h>
AuEventHandlerRec *AuSoundRecordToData(server,
sound, data, source, gain, callback, callback_data, line_mode, flow, volume_mult_elem,
status)
AuServer *server;
Sound sound;
AuPointer data;
AuDeviceID source;
AuFixedPoint gain;
void (*callback) (AuServer *, AuEventHandlerRec *, AuEvent *, AuPointer);
AuPointer callback_data;
int line mode;
AuFlowID *flow;
int *volume_mult_elem;
AuStatus *status;
- server
- Specifies the connection to the audio server.
- sound
- Specifies
the description if the audio data.
- data
- Specifies where to write the data.
- Source
- Specifies the input device to record from.
- gain
- Specifies the gain
for the input device.
- callback
- Specifies the procedure to be called for additional
event processing.
- callback_data
- Specifies any additional arguments to be
passed to callback.
- line_mode
- Specifies the line mode for the input device.
Currently the following line modes are defined: AuDeviceInputModeNone,
AuDeviceInputModeLineIn, AuDeviceInputModeMicrophone.
- flow
- If non-NULL, returns
the flow ID.
- volume_mult_elem
- Accord to the comment in the source, not implemented.
- status
- If non-NULL, flush the output buffer and return the status from the
server.
AuSoundRecordToData creates a flow to record from source
to data and returns the event handler created or NULL if there was an error.
AuBadDevice.
AuSoundRecord, AuSoundRecordToBucket, AuSoundRecordToFile.
AuSoundRecordToFileN.
audiolib - Network Audio System C Language Interface
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