Table of Contents
AuSoundRecordToBucket - create a flow to record
to a bucket.
#include <audio/audiolib.h>
#include <audio/soundlib.h>
AuEventHandlerRec *AuSoundRecordToBucket(server,
destination, source, gain, callback, callback_data, mode, flow, volume_mult_elem,
status)
AuServer *server;
AuBucketID destination;
AuDeviceID source;
AuFixedPoint gain;
void (*callback) (AuServer *, AuEventHandlerRec *, AuEvent *, AuPointer);
AuPointer callback_data;
int mode;
AuFlowID *flow; /* RETURN */
int *volume_mult_elem; /* RETURN */
AuStatus *status; /* RETURN */
- server
- Specifies the connection to the audio server.
- destination
- Specifies
the bucket to record to.
- source
- Specifies the input device to record from.
- gain
- Specifies the gain for the input device.
- callback
- Specifies the procedure
to be called for additional event processing.
- callback_data
- Specifies any
additional arguments to be passed to the callback.
- mode
- Specifies the line
mode for the input device. Currently the following line modes are defined:
AuDeviceInputModeNone, AuDeviceInputModeLineIn, AuDeviceInputModeMicrophone.
- flow
- If non-NULL, returns the flow ID.
- volume_mult_elem
- According to the comment
in the source, not implemented.
- status
- If non-NULL, flush the output buffer
and return the status from the server.
AuSoundRecordToBucket
creates a flow to record from source into destination and returns a pointer
to the event handler created or NULL if there was an error.
AuBadBucket,
AuBadDevice.
AuSoundRecord, AuSoundRecordToData, AuSoundRecordToFile,
AuSoundRecordToFileN.
audiolib - Network Audio System C Language Interface
Table of Contents