Table of Contents
AuSoundRecord - create a flow to record audio
to any destination.
#include <audio/audiolib.h>
#include <audio/soundlib.h>
AuEventHandlerRec *AuSoundRecord(server, source,
gain, num_samples, mode, sound_data, flow, volume_mult_elem, status)
AuServer *server;
AuDeviceID source;
AuFixedPoint gain;
AuUint32 num_samples;
int mode;
AuSoundDataPtr sound_data;
AuFlowID *flow; /* RETURN */
int *volume_mult_elem; /* RETURN */
AuStatus *status; /* RETURN */
- server
- Specifies the connection to the audio server.
- source
- Specifies
the input device to use.
- gain
- Specifies the gain for the input device.
- num_samples
- Specifies
the number of samples to record.
- mode
- Specifies the line mode for the input
device. Currently the following line modes are defined: AuDeviceInputModeNone,
AuDeviceInputModeLineIn, AuDeviceInputModeMicrophone.
- sound_data
- Specifies
the sound information.
- flow
- If non-NULL, returns the flow ID.
- volume_mult_elem
- Accord
to the comment in the source, not implemented.
- status
- If non-NULL, flush the
output buffer and return the status from the server.
AuSoundRecord
creates a flow to record audio from source to any destination and returns
a pointer to the event handler created or NULL if there was an error. The
sound_data structure contains the necessary information about the audio
format and the data handling function.
AuBadDevice.
AuSoundRecordToBucket,
AuSoundRecordToData, AuSoundRecordToFile, AuSoundRecordToFileN.
audiolib
- Network Audio System C Language Interface
Table of Contents