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AuSoundPlayFromFile - create a flow to play
a file.
#include <audio/audiolib.h>
#include <audio/soundlib.h>
AuEventHandlerRec *AuSoundPlayFromFile(server,
filename, destination, volume, callback, callback_data, flow ,volume_mult_elem,
monitor_element, status)
AuServer *server;
char *filename;
AuDeviceID destination;
AuFixedPoint volume;
void (*callback) (AuServer *, AuEventHandlerRec *,AuEvent *,AuPointer);
AuPointer callback_data;
AuFlowID *flow; /* RETURN */
int *volume_mult_elem; /* RETURN */
int *monitor_element; /* RETURN */
AuStatus *status; /* RETURN */
- server
- Specifies the connection to the audio server.
- filename
- Specifies
the name of the file to play.
- destination
- Specifies the device to output
the audio data.
- volume
- Specifies the volume.
- callback
- Specifies the procedure
to be called for additional event processing.
- callback_data
- Specifies any
additional arguments to be passed to the callback.
- flow
- If non-NULL, returns
the flow ID.
- volume_mult_elem
- If non-NULL, returns the index of the volume
multipler element.
- monitor_element
- If non-NULL, include an ExportMonitor element
in the flow and return it's index.
- status
- If non-NULL, flush the output buffer
and return the status from the server.
AuSoundPlayFromFile creates
a flow to play filename on device and returns a pointer to the event handler
created or NULL if there was an error.
AuBadDevice.
AuSoundPlay,
AuSoundPlayFromBucket, AuSoundPlayFromData, AuSoundPlaySynchronousFromFile.
audiolib - Network Audio System C Language Interface
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