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AuSoundPlayFromData - create a flow to play
from memory.
#include <audio/audiolib.h>
#include <audio/soundlib.h>
AuEventHandlerRec *AuSoundPlayFromData(server,
sound, data, destination, volume, callback, callback_data, flow, volume_mult_elem,
monitor_element, status)
AuServer *server;
Sound sound;
AuPointer data;
AuDeviceID destination;
AuFixedPoint volume;
void (*callback) (AuServer *, AuEventHandlerRec *, AuEvent *, AuPointer);
AuPointer callback_data;
AuFlowID *flow; /* RETURN */
int *volume_mult_elem; /* RETURN */
int *monitor_element; /* RETURN */
AuStatus *status; /* RETURN */
- server
- Specifies the connection to the audio server.
- sound
- Specifies
the description of the audio data.
- data
- Specifies the audio data to play.
- destination
- Specifies the device to play the data on.
- volume
- Specifies the
volume.
- callback
- Specifies the procedure to be called for additional event
processing.
- callback_data
- Specifies any additional arguments to be passed
the callback.
- flow
- If non-NULL, returns the flow ID.
- volume_mult_elem
- If non-NULL,
returns the index of the volume multipler element.
- monitor_element
- If non-NULL,
include an ExportMonitor element in the flow and return it's index.
- status
- If
non-NULL, flush the output buffer and return the status from the server.
AuSoundPlayFromData creates a flow to play data on device and
returns a pointer to the event handler created or NULL if there was an
error.
AuBadAlloc, AuBadDevice.
AuSoundPlay, AuSoundPlayFromBucket,
AuSoundPlayFromFile, AuSoundPlaySynchronousFromFile.
audiolib - Network Audio
System C Language Interface
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