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AuSoundPlayFromBucket - create a flow to play
from a bucket.
#include <audio/audiolib.h>
#include <audio/soundlib.h>
AuEventHandlerRec *AuSoundPlayFromBucket(server,
source, destination, volume, callback, callback_data, loop_count, flow,
volume_mult_elem, monitor_element, status)
AuServer *server;
AuBucketID source;
AuDeviceID destination;
AuFixedPoint volume;
void (*callback) (AuServer *, AuEventHandlerRec *, AuEvent *, AuPointer);
AuPointer callback_data;
int loop_count;
AuFlowID *flow; /* RETURN */
int *volume_mult_elem; /* RETURN */
int *monitor_element; /* RETURN */
AuStatus *status; /* RETURN */
- server
- Specifies the connection to the audio server.
- source
- Specifies
the bucket to play.
- destination
- Specifies the device to output the audio
data.
- volume
- Specifies the volume.
- callback
- Specifies the procedure to be called
for additional event processing.
- callback_data
- Specifies any additional arguments
to be passed to the callback.
- loop_count
- Specifies how many time the bucket
should be played.
- flow
- If non-NULL, returns the flow ID.
- volume_mult_elem
- If
non-NULL, returns the index of the volume multipler element.
- monitor_element
- If
non-NULL, include an ExportMonitor element in the flow and return it's index.
- status
- If non-NULL, flush the output buffer and return the status from the
server.
AuSoundPlayFromBucket creates a flow to play bucket on
device and returns a pointer to the event handler created or NULL if there
was an error.
AuBadBucket, AuBadDevice.
AuSoundPlay, AuSoundPlayFromData,
AuSoundPlayFromFile, AuSoundPlaySynchronousFromFile.
audiolib - Network Audio
System C Language Interface
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