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AuGrabNotifyEvent - grab notify event structure
#include <audio/audiolib.h>
typedef union _AuEvent
{
. . .
AuGrabNotifyEvent augrabnotify;
. . .
}AuEvent;
typedef struct _AuGrabNotifyEvent
{
int type;
AuUint32 serial;
AuBool send_event;
AuServer *server;
AuTime time;
AuID id;
unsigned char kind;
unsigned char pad1;
unsigned short pad2;
AuID client;
}AuGrabNotifyEvent;
- type
- The event type. GrabNotify events are type
AuEventTypeGrabNotify.
- serial
- The serial ID of the event expanded from the
16 bit value sent by the server.
- send_event
- AuTrue if the event came from
a SendEvent protocol request.
- server
- The connection to the audio server that
the event was read from.
- time
- The server time in milliseconds when the event
was generated.
- id
- The ID of the component grabbed.
- kind
- Either AuGrabNotifyKindRequested
or AuGrabNotifyKindReleased.
- pad1
- pad2
- client
- The client making the grab.
GrabNotify
events are sent to client applications to notify them that a component
has been grabbed or released.
Not implemented. So this is all just speculation.
AuAnyEvent, AuElementNotifyEvent, AuErrorEvent, AuMonitorNotifyEvent.
audiolib - Network Audio System C Language Interface
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