[Conquest] Conquest 9.0.1d (devel) released
Jon Trulson
jon at radscan.com
Fri Apr 19 16:33:37 MDT 2019
Hi,
Conquest 9.0.1d, a development release, is, well, released. :)
This will become a 9.0.2 or 9.1 stable release in the future.
Most of the changes are under the hood, so to speak, but a few bug fixes
are also present in this release. Also, SDL2 is now required to build
sound for the client instead of SDL1.2, and a change to the location of
the conquest state directory (/var) has changed to be more in-line with
the FHS (/var/lib).
If you run a server, read below before installing your new code base -
you will need to manually move /opt/var/conquest to
/opt/var/lib/conquest (assuming a default prefix of /opt) before a "make
install", if you want to preserve your current universe and logfiles.
Below is a portion of the docs/HISTORY.txt file for this release:
9.0.1a-9.0.1d, 12/10/2018-4/19/2019 (devel, pre-release)
- In previous versions of Conquest, a hardcoded semaphore key was
used to allocate semaphores. Semaphores are used to coordinate
accesses to the common block by the various processes used to run
a game.
This becomes a problem when you run multiple servers -- it would
still work, but then servers might engage in lock contention among
other unrelated servers. Now we generate a random key and store
it in the system conquest.conf file when it is initialized.
This way each game gets it's own semaphore, and games can no
longer interfere with each other's access to their respective
common blocks.
- Use and require SDL2 rather than 1.2. To build conquest, you will
need to install libsdl2-dev and libsdl2-mixer-dev if you want
sound.
- fix a couple of problems with paging when viewing the planet list
- Fix issues with the conqinit utility. It's documentation and
operation had not kept up with many of the changes made in 9.0.
- Fix bug with hud alert statuses where a potential negative array
index could be used
- change the conquest state directory from /var/conquest/ to
/var/lib/conquest/, in closer keeping with the FHS. For those
running a server, you should move your existing state directory to
the new location before installing it.
# first, shut down all conquest servers, then, assuming you
# are using the default /opt prefix:
sudo mkdir -p -m 755 /opt/var/lib
sudo chown root:root /opt/var/lib
sudo mv /opt/var/conquest /opt/var/lib/conquest
Then build and install this, or later versions of Conquest.
- move the FMT format library into a separate subdir (src/fmt/).
- many changes to underlying code, more modularizing, more
use of C++ containers and other non-visible changes.
- more work on the meta server, stringification, c++ containers, and
other fixes designed to improve stability and security
- move the FMT format library into a separate subdirectory
- fixup a couple of places where memset was being used on non-POD
structures (structures containing containers like std::string and
std::vector)
- remove lex/yacc generated files on a 'make clean'
- add checks for some supported compiler options to configure.ac
Enjoy!
--
Jon Trulson
"The Party told you to reject the evidence of your eyes and ears.
It was their final, most essential command."
-- 1984
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