[conquest] Conquest 8.1.2e (devel) is now available
jon at radscan.com
Sun Jul 2 18:28:59 MDT 2006
At the usual place ( http://www.radscan.com/conquest.html ).
This version cleans up and removes alot of textures, adds some
mouse button macro support to the CP, adds new planet bombing
graphics, removes the alian language textures, and adds a
variety of other changes.
Getting close to an 8.2 stable release. :)
Here is the relevant portion of the HISTORY file (it's a
8.1.2e (devel) 7/1/2006
- added some mouse support in the GL client. Macros can be
assigned to mouse buttons + key modifiers (Control, Alt, and
Shift). Configuration of your mouse macros is available via
the (O)ptions menu, or you can edit your conquestrc file
The mouse only works when playing the game (in the Cockpit)
and the cursor is within the viewer window in the GL client.
Three default mouse macros are provided to give you a taste,
and will be saved in your conquestrc file the first time you
run this version of the client. They are:
mouse button 0 (left): Fire phaser at <angle>
mouse button 1 (middle): Set course to <angle>
mouse button 2 (right): Fire Torp at <angle>
Of course you can redefine these, as well as add others.
See the mouse macro comment block in your conquestrc file for
a description of the format.
<angle> is represented as '\a' in the macro string. When the
particular mouse button is hit, the '\a' character sequence,
if present in the macro, will be replaced with the angle of
the cursor relative to the center of the viewer when the
button was pressed.
Up to 32 buttons (0-31) are supported, and can be used with
any combination of the Modifier keys (Shift, Alt, and Control).
That gives you a total of 256 macros, provided you have a
mouse/input device with 32 buttons.
- Since it's going to be painful continuing with the alien
language thing, they've been removed from this version (with
the exception of the team-specific Conquest logos). All
teams use the same decal1/decal2 (scale) textures in the HUD
now. The 'do_native_lang' option is gone. Fixed up the
decal1/2 textures with new, easier to read fonts, changed a
few colors, and re-organized the allocation scale.
The 'critical' alert icons have also been changed to have an
english font, and all ships use the same set. Since each
ship has a different shape, there was no good way to draw the
lines between the text and the area of the ship of interest
using a single set of textures. So, they are more like lamp
indicators overlayed on the iconhud now.
Towed/towing status and carried army count is displayed
semi-transparent at the bottom of the viewer now, rather than
in the icon hud area - not enough room there :)
New 'Engine Overload' and 'Weapons Overload' "pulsed"
messages are displayed in the viewer when an overload
condition exists (using a new animdef).
- removed the Irken planet textures and texture definitions.
There does not seem to be an Irken server available anymore
so there is no point in including them...
The images and a .trc file are present in the irken-mod.tgz
file available from Cat, should he wish to run a server again
:) Just unpack the tarball in your ~/.conquest/ directory and
you will be able to see the Irken planets in all their
- removed all of the non-used textures (eng/sh fail, other team
(alien) decal/icon textures, torpicon/beam/tow, etc). In
other words, massive texture cleanup and removal. Went from
179 to 107 textures. Woohoo.
- fixed up configure to not build static libs by default anymore.
8.1.2d (not released)
- added 'bombing' graphics. Now when you bomb a planet, you
see explosions on it.
The server protocol changed as a result, though the change is
When connecting to an older server (< 8.1.2d) you will only
see explosions if you are bombing a planet yourself (we fake
it on the client). 'Bombing' state for a ship won't be
recorded, so you won't see the bombing graphics when playing
Playing on a newer server (>= 8.1.2d), you will see bombing
graphics for any ship in scanning range that is currently
bombing a planet. In addition, recording files, when played
back, will show bombing graphics for those ships that were
bombing at the time.
- fixed problem in GL client, where if a planet's type, etc
changed after initGLPlanets was run, the user would not see
the change in texture/color/size, etc. Now we update the GL
display characteristics of a planet whenever a packet that
could affect these characteristics arrives.
- when doing a 'make install', only overwrite the system
conqinitrc file if it does not already exist, to prevent
accidentally overwriting any local planet modifications (yes,
this happened to me :). The texturesrc file is always
overwritten on install.
- cleaned up the Klingon warp indicator texture.
- fixed drawTexBox to not gratutitously invert Y, and adjusted
planet textures to compensate. Same for drawTexQuad and the
conq-logo textures. Now, WYSIWYG as far as texture editing
mailto:jon at radscan.com http://radscan.com/~jon
"No Kill I" -Horta
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