From jon at radscan.com Sun Feb 5 20:14:53 2006 From: jon at radscan.com (Jon Trulson) Date: Sun, 5 Feb 2006 20:14:53 -0700 (MST) Subject: [conquest] Conquest 8.1.2ng3 development snapshot is available Message-ID: .. at http://radscan.com/conquest/conquest-8.1.2ng3.src.tar.gz It's not linked to from the website so you won't find it there. I think the only 2 things holding up an official dev release now is animations and the 'language' issue. And of course, suitable combat testing with qualified professionals. :) In this release, there was a server change to work around another firewall issue that could cause the UDP link to be terminated. I saw this on cyberbilly's server. Also new shield graphics are present, and the IconHud is now the only HUD available in conquestgl. So who wants to play a game? When? Here are the release notes: 8.1.2ng3 (snapshot release) 2/05/2006 - Got rid of the old HUD. The new Icon HUD is now the only hud in conquestgl and is a huge improvement over the old one. Thanks Cat! The DoIconHud and related options are now gone. - added new shield graphics. It's basically an edited version of the original 'layer' texture, but with the insides 'partially' hollowed out and color coded according to strength. It think it gives a nice 'bubble effect'... I much prefer it - hope you do too! The shield layer options are gone, and only do_shields remains - indicating whether you want to see a shield graphic or not. do_shields is now on by default. - re-arranged the 'alert' indicator text, armies text and towing text around the ship icon. The alert text was too hard to read in certain cases. - changed the doomsday AP beam rendering to be less cpu intensive. The beam simply uses an on/off duty-cycle of 600ms now. - correct problem where clients might exit incorrectly when an unexpected packet arrives during the welcome phase. - While playing on CyberBilly's server, I noticed that when no ships are moving (and hence no UDP traffic is occuring), his firewall would terminate the UDP connection after 60 seconds, and the client would exit. It's basically the reverse of the problem that required implementing a client UDP keepalive mechanism in v8.1.1. So the server has been modified to always emit at least one ship update for your ship every 5 seconds if UDP is active, and no other UDP data has been sent in that time. This should work around the issue by keeping the connection 'live'. - add more debugging to readPacket() so problems might be known. - texturesrc - remove layer shield textures, added new shield textures. Updated to load the correct one for each ship. There are only 3 new textures that all the ships use depending on their shape :) - add a little explanation for the mysteryies in updateIconHudGeo(). - Removed the colorconv and team icon color stuff. -- Jon Trulson mailto:jon at radscan.com ID: 1A9A2B09, FP: C23F328A721264E7 B6188192EC733962 PGP keys at http://radscan.com/~jon/PGPKeys.txt #include "I am Nomad." -Nomad