From god.000 at gmail.com Fri Apr 14 18:14:54 2006 From: god.000 at gmail.com (Almighty Tallest Cataboligne) Date: Fri, 14 Apr 2006 20:14:54 -0400 Subject: [conquest] Conquest 8.1.2ng1 development snapshot is available In-Reply-To: References: Message-ID: On 1/24/06, Almighty Tallest Cataboligne wrote: > > http://radscan.com/conquest/conquest-8.1.2ng1.src.tar.gz > > > Urr. I had to take a break from this code base, so I have not installed > this yet. > Busy right this moment upgrading my network with wireless hub/cards and > better graphics cards. > The current goal is better support for GL games on my network. > Well taxes seem to be done with. Halflife 2 is done. Going to do some coding on an aging quake mod, then I'll look at the new code base. Not too long now -Cat- ---------------------------------------------- 3 4 | 2 \|/ 5--*----> 1 Thing is facing this direction /|\ 6 | 8 7 -------------- next part -------------- An HTML attachment was scrubbed... URL: From jon at radscan.com Mon Apr 17 13:51:27 2006 From: jon at radscan.com (Jon Trulson) Date: Mon, 17 Apr 2006 13:51:27 -0600 (MDT) Subject: [conquest] Conquest 8.1.2ng1 development snapshot is available In-Reply-To: References: Message-ID: On Fri, 14 Apr 2006, Almighty Tallest Cataboligne wrote: > On 1/24/06, Almighty Tallest Cataboligne wrote: > >> > http://radscan.com/conquest/conquest-8.1.2ng1.src.tar.gz >> >> >> Urr. I had to take a break from this code base, so I have not installed >> this yet. >> Busy right this moment upgrading my network with wireless hub/cards and >> better graphics cards. >> The current goal is better support for GL games on my network. >> > > Well taxes seem to be done with. > Halflife 2 is done. Excellent. > > Going to do some coding on an aging quake mod, then I'll look at the new > code base. > Not too long now > hehe... the code base has changed *alot*. Hopefully flexible enough so that your irken planet mod is now pretty trivial to implement (just a tarball with the textures and the texture defs should be all you would need to give someone to unpack in their ~/.conquest/ dir). I will probably release a new official dev version with in a week or so. Certainly the -ng1 code base is way old now :) Just finished redoing the NEB renderer. I think the new art and other changes look great, so I'll probably want to do an official stable release before starting on new common block/protocol changes. Sure would like to kick somebody's ass in a match though :) Wherefore art thou WinterMute and ChrisAZ? :) -- Jon Trulson mailto:jon at radscan.com ID: 1A9A2B09, FP: C23F328A721264E7 B6188192EC733962 PGP keys at http://radscan.com/~jon/PGPKeys.txt #include "I am Nomad." -Nomad From jon at radscan.com Mon Apr 17 14:01:20 2006 From: jon at radscan.com (Jon Trulson) Date: Mon, 17 Apr 2006 14:01:20 -0600 (MDT) Subject: [conquest] Mouse question Message-ID: A Proposal... How would people generally feel if mouse support was added to conquestgl? Conquest has traditionally been a keyboard-only game, but this is 2006. I think it might make it easier for new players to play if they could use the mouse for steering/aiming/firing, etc, like any other graphical game available today. Of course this would prbably be a big disadvantage to curses players. Maybe this should be saved for the future when the curses client goes away? I do think sooner or later the curses client will need to go away. Curses players are already at a disadvantage (except for WinterMute of course), when compared to GL players due to the increased information available (like other ship's phaser firing, shield status, etc). At anyrate: Mouse: Like it? Hate it? -- Jon Trulson mailto:jon at radscan.com ID: 1A9A2B09, FP: C23F328A721264E7 B6188192EC733962 PGP keys at http://radscan.com/~jon/PGPKeys.txt #include "I am Nomad." -Nomad From ralmoritz at gmail.com Thu Apr 20 13:32:54 2006 From: ralmoritz at gmail.com (Ralph A. Moritz) Date: Thu, 20 Apr 2006 21:32:54 +0200 Subject: [conquest] Mouse question In-Reply-To: References: Message-ID: <4447E1E6.4000401@gmail.com> Jon Trulson wrote: > A Proposal... How would people generally feel if mouse support > was added to conquestgl? Go for it. -- Ralph Moritz Ph: +27 (0)72 385 0679 (mobile) +27 (0)31 716 6338 (work) +27 (0)31 705 5268 (home) Laugh at your problems; everybody else does. From jon at radscan.com Thu Apr 20 19:20:29 2006 From: jon at radscan.com (Jon Trulson) Date: Thu, 20 Apr 2006 19:20:29 -0600 (MDT) Subject: [conquest] Mouse question In-Reply-To: <4447E1E6.4000401@gmail.com> References: <4447E1E6.4000401@gmail.com> Message-ID: On Thu, 20 Apr 2006, Ralph A. Moritz wrote: > Jon Trulson wrote: >> A Proposal... How would people generally feel if mouse support >> was added to conquestgl? > > Go for it. > Hehe, well so many thousands protested, I wasn't sure if I should. I'll try something basic for a dev release. -- Jon Trulson mailto:jon at radscan.com ID: 1A9A2B09, FP: C23F328A721264E7 B6188192EC733962 PGP keys at http://radscan.com/~jon/PGPKeys.txt #include "I am Nomad." -Nomad