[conquest] Conquest TODO list :)
Jon Trulson
jon at radscan.com
Mon Jul 18 18:21:00 MDT 2005
On Sun, 17 Jul 2005, Almighty Tallest Cataboligne wrote:
> Wow, I head out of town for a week or so and this list comes alive.
> You all off for the summer or something?
It's comes and goes.
No, had to try out the new explosion/phaser/NEB stuff in a real
combat situation. Was fun - would love to have had wintermute (team
killing bastard he was) and ChrisAZ in as well, but... It was just clute,
payne, and myself.
>
> while we're on improvements, how about a 3-D interface, every other
> game is getting one...
>
Sure... send the patch :)
Really, I have though about this somewhat. Would have to be a
whole new game, and I think the parsec engine would be better suited than
q3 (assuming of course q3 source is legally available anyway).
> I've actually thought through using the quake engine, I just cant
> figure the best way to render a sun - being that suns are so big.
A billboard might work. Or the hardcore method of drawing a real
texture mapped, light emmitting sphere. The way Celestia renders them
looks pretty damn cool.
q3's engine would not be suitable for a space combat game...
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--
Jon Trulson mailto:jon at radscan.com
ID: 1A9A2B09, FP: C23F328A721264E7 B6188192EC733962
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