From jon at radscan.com Wed Aug 10 11:31:26 2005 From: jon at radscan.com (Jon Trulson) Date: Wed, 10 Aug 2005 11:31:26 -0600 (MDT) Subject: [conquest] Conquest 8.1.1 (stable) is now available Message-ID: .. at http://radscan.com/conquest.html This stable release works around a UDP issue seen with some people whereby ship updates would just stop arriving after about 15 minutes of playing. Bummer. There's also new phaser, torp, and Negative Energy Barrier rendering in the GL client. Here's the relevant portion of the HISTORY file: Version 8.1.1 (stable) - during playback of a recording, honor the user config NoRobotMsgs option. - send a UDP keepalive packet every 60 seconds to keep UDP connections alive for certain firewalls that seem to timeout the connection if there is no client->server activity. The symptom reported is that you could get into the game and play for awhile (10-15 minutes) when suddenly all ship movement would stop. Everything else would work (commands, etc) just no ship movement (meaning UDP stopped). - clean up some compiler warnings regarding possible use of uninited variables. - When a geno occurs, send a message notifying everyone. - redid explosion rendering in the GL client. - now use a textured quad for phasers rather than a line. - remove drawString(), not needed anymore. - properly report an error and exit if the texfont(s) cannot be loaded (rather than core). - can see the negative energy barrier now in the GL client. -- Jon Trulson mailto:jon at radscan.com ID: 1A9A2B09, FP: C23F328A721264E7 B6188192EC733962 PGP keys at http://radscan.com/~jon/PGPKeys.txt #include "I am Nomad." -Nomad