[conquest] conquest etiquette part 2 - suggestions
Almighty Tallest Cataboligne
god.000 at gmail.com
Thu Dec 2 14:39:52 MST 2004
Grrr, gmail has some annoying habits...I already typed a reply and it
didnt get sent AND I cant go back to the page where it was
typed...doh.
> SlingShot, the only way to survive is to do the same thing. Which is why
Exactly my point - its no fun taking on a whole slew of fresh ships
when you are trying to play with just one. You get a fair kill on an
opponent and you want a chance to repair and refuel...
> kept sending ship after ship to rom. After about 20 minutes of this I was
> tired and just left.
Yes.
> I think what will be needed here is a new 'max clients per ip'
> option that an CO can specify. This option would only allow the
> configured number of client from a single IP to connect. Maybe the
> default is 1 or 2.
A limit of 2 per IP should work nicely in the majority of cases...the
many multiple ships can be left on for the experimental server.
There are situations like 2 or more players only having one portal -
and thus 1 phys IP, but I think those can possibly be dealt with
fairly by an op.
> > My personal feelings:
> > If I tell you something is cheating, the above is why I think it so.
> Well, technically they are not really cheating. If the game
> permits it, you can't really call that a cheat.
Which is precisely why I specified them as my personal feelings...for
me its more a matter of honorable play - I wont do to another player
as I dont want done to myself.
> > You dont kill a dummy 100 or more times (even if you are alone on a
> Ahem. I believe I've seen you do this :)
Kill dummy ship(s) 100 times? I really think not. You know how
boring that would be...maybe 3 or 4 dummy kills when the conquer is
almost done and there are no armies to bomb (like you just came back
in after a sun wiped out your 75 kill ship...doh)
If I have 100 kills, it is from bombing and bot destruction. Well 95%
anyway. Might shoot a dummy ship to watch the explosion, or discover
when 1 single torp can deal 100 dmg points...or skeet shooting, thats
always fun, practicing with moving targets. But nowhere near enough
kills to effect the skill rating. Tho I have pumped up bot effeciency
when using one as a defensive helper before - then again it seems I'm
usually alone on the Klingon team. And Guardian is my friend - but he
should be named Landru. LOL
That rec where I have 400 kills - 90% of that is from bot destruction.
> These would have to be enforced by the game. Expecting players to
> subscribe here and read this thread and then play by these recomendations
> isn't realistic. I do not believe WM is subscribed here for example.
Yeah...I just like to think in terms of ideals.
> Hey, that's part of the game. I did that to you I believe in the
> last game. I followed you around, zipped in and out getting you to waste
> fuel and heat (while you were attacking my Orion planets), knowing you had
> no friendly planets nearby to fuel on, then I blew up your ship when you
> were sufficiently weak and had to run away. That's a perfectly valid way
> to play. Conquest is as much about strategy as it is about aiming right.
Yes, its valid...just not what I consider entirely honorable...and
were you the one playing on the Orion and Feddy bear teams? Not sure,
I just remember someone was.
> :) Next time don't mess with my planets unless you want to tangle, and
> have a viable exit strategy :)
And this is my point - if you spend the majority of a play session
working on a Fed victory you shouldnt jump in as an Orion and stomp
someone on the Klingon team working on a coup...leave them to HAL -
HAL is fun and easy to kill. :-)
But again - my personal feelings on this.
Ta, ta all.
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"I am not a number, I am a free man"
Number 6 - The Prisoner
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